Luckstruck9 Help Strategies

Updated: Season 18

Note: All Raid strategies account for 2 Helpees and 4 Helpers

King's Fall

Totems

Challenge: No player may claim the same brand twice in a row

Strategy: 4 | 2
Both Helpees are on balconies killing Wizards and finishing Taken Knights with Aeons while helpers run a four person cycle. In the rotation,
it is most important to try and synchronize the Brand Claiming. It is recommended that all Helpers run the loadout listed below. Every Helper should use their Well of Radiance, should it be available, once they have the Brand and are on a Totem. This should generally allow all Helpers to have a Well of Radiance every time they have Brand and reach a Totem. Additionally, it is recommended that Helpers spam their Gjallarhorn as long as they have two in reserve for Unstoppable Champions.

Roles/Sides:
Left 1 - Helper who initially grabs the buff and waits on Left
Right 1 - Helper who intially grabs the buff and waits on Right
Left 2 - Helper who goes to left second
Right 2 - Helper who goes to right second

Helpee Instructions

Left 2 Perspective

Right 2 Perspective

Warpriest

Challenge: The Brand must be claimed within ~4 seconds of picking up the Brand Claimer

Strategy: Clear Adds, and deal damage between Middle and Right walls. Always consume Right Wall first. Three Helpers are assigned a plate and knight position. They are responsible for killing the knight and bringing the brand at the appropriate time. If Helper 1* is the player with the Brand Claimer, the brand holder should move slightly left of the damage group for fasting swapping. It is recommended that whichever Helper has 2nd Taken Knight goes to kill their Knight at the 5 second count on the First Buff. Additionally, Helper 1* is recommended to use a Chill Clip Fusion Rifle to push the Taken Knight towards the edge before killing it. This will ultimately help because it shortens the distance Helper 1* will have to travel to reach the group.

Roles/Sides:
Left - Helper 1*, Helpee 1, Helpee 2
Right - Helper 2*, Helper 3
Center - Helper 4*
(* indicates Plate Holder and Knight Killer)

Helpee Instructions

Helper 1* Perspective

Helper 2* Perspective

Golgoroth

Challenge: When a player with Gaze has it taken away by another player, they must be standing in a Pool of Reclaimed Light

Strategy: Clear Adds while leaving the Ultra Wizard at the end of the room alive. Gaze 2 will finish the knights on bridge, and once finished, Gaze 1 will finish the Wizard. Everyone except Gaze 1 will move behind the first orb. When the gaze is taken or transferred, the next orb should be dropped. Gaze 1 & 2 should stand next to the Pool of Reclaimed Light and step in it when their timer hits 5, and the person taking Gaze should grab it between 1 and 0 in the countdown. Wells of Radiance should also be placed on the 5th and 6th Pools of Reclaimed Light.

Roles:
Gaze 1 - Helper who takes Gaze initially (finishes Wizard in the back)
Gaze 2 - Helper who takes Gaze second (finishes Knights on bridge)
Damage Team - Helper 3, Helper 4, Helpee 1, and Helpee 2

Helpee Instructions

Damage Perspective

Gaze 1 Perspective

Gaze 2 Perspective

Daughters

Challenge: In a given 2-plate sequence, if a player steps off of a plate, they cannot get back on that same plate until the next 2-plate sequence.

Strategy: Clear Adds from the middle area while spamming Wells of Radiance. Helpers should be the only ones getting on plates. Torn players should wait on the Center ledges for the platforms to appear. The Third runner of each cycle should dunk on the Daughter that is shooting, which also happens to be the one that is coated in green fire. If Plate 1 or Plate 2 is torn, they should inform the Plate Backup.

Roles:
Plate 1 - Helper who attempts to get the Starting plate, if not torn
Plate 2 - Helper who attempts to get the End Plate, if not torn
Plate Backup - Helper who substitutes for Plate 1 or 2 if they are torn
Add-Clear - Helpee 1, Helpee 2, & Helper 4

Helpee Instructions

Plate 1 Perspective

Add-Clear Perspective

Oryx

Challenge: Players cannot kill an Ogre or Knight at a given position more than once. This includes Final Stand Ogres

Strategy: After Oryx has slammed, all Ogres and Knights should be killed before the Plate sequence is started. Each Helper is in charge of killing the Ogre at their plate each phase, and the corresponding knight which spawns across. After each damage phase, Helpers will rotate Counter-Clockwise (L1-->R1-->R2-->L2-->L1). In a 2 phase scenario, L1 Start Helper will kill the Final Stand Ogres. In a 3 phase scenario, L2 Start Helper will kill the R2 Final Stand Ogre and L1 Start Helper will kill the L2 Final Stand Ogre.

Roles:
L1 Start - Helper who starts by L1
R1 Start - Helper who starts by R1
L2 Start - Helper who starts by L2
R2 Start - Helper who starts by R2
Floater - Helpee 1 & 2

Helpee Instructions

L1 Start Perspective

Vow of the Disciple

Rhulk

Challenge: The Leeching Force buff can only be acquired once per phase.

Strategy: In every phase, Helpers will juggle buff and perform double dunks until 6 Eminating Force buffs are deposited. Dunkers should shoot Left crystal while Buffers should shoot Right. Buffers should also be extra careful of Rhulk's beam when attempting to stand on Split Plate.

Roles:
Dunkers - Helper 1
& Helper 2
Buffers - Helper 3 & Helper 4
Add-Clear - Helpee 1 & Helpee 2

Helpee Instructions

Dunker Perspective

Vault of Glass

Confluxes

Challenge: Only kill Wyverns while they're sacrificing

Strategy: Put one helper, and two helpees on left side on the top of the rock. One helper solos mid while the remaining two helpers take care of right. Players should not damage Wyverns further than 50% of their HP before the Wyvern begins sacrificing at the Conflux.

Roles/Sides:
Left - Helpee 1 + Helpee 2 + Helper 1 (aka 'Chaperone')
Center - Helper 2
Right - Helper 3 + Helper 4

Helpee Instructions

Left Perspective

Center Perspective

Oracles

Challenge: Each player cannot shoot the same Oracle twice

Strategy: Assign the two helpees the first wave of Oracles (3). The remaining helpers will alternate sides such that each helper covers two waves. Left side includes Middle, L1, L2, and L3. Right side includes R1, R2, and R3.

Roles/Ordering:
Wave 1 - Helpees 1 & 2
Wave 2 - Helper 1 (L) || Helper 2 (R)
Wave 3 - Helper 2 (L) || Helper 1 (L)
Wave 4 - Helper 3 (L) || Helper 4 (R)
Wave 5 - Helper 4 (L) || Helper 3 (R)

Helpee Instructions

Helper 4 Perspective

Templar

Challenge: Block all of Templar's attempted teleports

Strategy: One Helper covers the R1, R2, R3, and L3 Oracles. Another Helper covers the L1 and L2 Oracles. Everyone damages boss from the spawn side of the room.

Roles:
Chaperone - Helper who shows Helpees where to hide
Left Oracles - Helper who covers L1 and L2
Right Oracles - Helper who covers R1, R2, R3, and L3
Relic Holder - Helper who holds Relic and blocks Templar teleports

Helpee Instructions

Relic Holder Perspective

Right Oracles Perspective

Gatekeeper

Challenge: Wyverns and Minotaurs must be killed within 5 seconds of each other

Strategy: Two Helpers go into Mars and push off the Minotaur when it spawns. Two Helpers go into Venus with the Relic and use it to kill the Minotaur when it spawns. Whichever side has the Minotaur will give the 'Kill' callout when they're ready. After 6 waves of Wyverns/Minotaurs have been killed, Helpees should get on the Vex Plates to reactive the Portals. Once the portals are active, everyone protects the middle Conflux.

Roles:
Mars [Pusher] - Helper in Mars who pushes off the Minotaur
Mars [Add-Clear] - Helper in Mars who clears adds
Mars [Plate] - Helpee who activates Mars plate at start and end
Venus [Relic] - Helper in Venus who holds the Relic
Venus [Add-Clear] - Helper in Venus who clears adds
Venus [Plate] - Helpee who activates Venus plate at start and end

Helpee Instructions

Mars [Pusher] Perspective

Atheon

Challenge: Each player can only shoot one Oracle per wave

Strategy: Three Helpers kill themselves while One Helper and the two Helpees go hide at the top right. Once the three designated Damage Helpers are dead, the Chaperone starts the encounter. All players that are alive should avoid killing enemies until they are teleported. When they are teleported, the three Damage Helpers should respawn and begin holding up the corresponding plate while calling Oracles. Damage Helpers should chain Wells of Radiance on top of the corresponding Portal and wait there until damage.

Roles:
1st Oracle - Helpee who shoots the first Oracle each wave
2nd Oracle - Helpee who shoots second Oracle each wave

Chaperone - Helper who grabs relic and shoots 3rd Oracle
Damager [x3] - Helpers who do damage

Helpee Instructions

Chaperone Perspective

Damage Perspective