Master Nezarec Challenge

Challenge Definition:

Each player must activate one Light node and one Dark node per phase
The final nodes, Light and Dark, must be activated within 5 seconds of each other

Note: The check whether Challenge has been satisfied is performed when routes are completed

Requirements:

💠Power Level

1820+

🌐Downloadable Content

Lightfall ✅

📞Voice Chat

Voice Chat Required ✅
Microphone Not Required ❌

🔫Gear / Class / Subclass

Gjallarhorn ✅
OR
Tractor Cannon ✅

Recommended Loadout:

✅Indicates an item is highly recommended, if not required

Subclass

Well of Radiance ✅
Deadfall Tether
Thundercrash

Kinetic Weapon

<Any Disorienting GL> ✅

Energy Weapon

<Any Anti-Barrier Weapon>

Heavy Weapon

Gjallarhorn ✅
OR
Tractor Cannon ✅

(One Helpee on each)

Helpee Instructions:

Helpees will be each be assigned a position. In a given position, a Helpee refreshes the buff, activates a Node One, then immediately goes to the opposite route, refreshes the other buff, and activates a Node Three.

After activating a Node, Helpees should call out <Color> <Number>(Example: Light 1... Dark 3)

Remember that you cannot refresh the buff for a Node Three until that routes Node Two has been called.

After both routes (Light & Dark) have activated their Node Three, a Refuge will be created by a Helper on either R2 or L2.

When Refuge is called, Helpees should make their way to the Refuge Plate. Once Nezarec has released his Overwhelming Energy, Helpees should kill adds from a safe position while waiting for Damage Phase.

When Damage Phase is called, both Helpees should head towards R2 Plate.

Once Damage Phase is completed, Helpees should return to their original places and prepare to start the cycle again.
Note: Helpees can refresh buff and activate Node One as soon as the starting node's buff is available

Helpee #1: || Helpee #2:
Light One || Dark One
Dark Three || Light Three

If Helpee's come in on Well of Radiance, it is recommended to use your Super after the First Refuge Well of Radiance which will be on top of the Refuge Plate.

Numbers on the image above indicate what order a node could be
It is noteworthy that Dark 3 and Light 3 will not always be the same

Pictured above is a Refresh Node
"Big Ball with Aura"

Pictured above is a Node that needs Activation
"Small Ball"

Helpee #1 Perspective:

Light #1 Dark #3

Helpee #2 Perspective:

Dark #1 Light #3

Note: To activate a node, you must shoot the "Small Ball." Warlocks can activate the nodes by meleeing downward, but we recommend you shoot

Full Explanation:

Roles

Role First Node Second Node Extra Role Super Usage Notes
🆘Helpee 1 Light 1 Dark 3
🆘Helpee 2 Dark 1 Light 3
Helper 1 Light 2 Dark 5 Refuge Pre Well (#3)
Helper 2 Dark 2 Light 5 Hatred #2 Refuge Well (#2) In Refuge, kill Left Champion
Helper 3 Light 4 Dark 6 Hatred #1 Opening Well (#1) Well #1 in Middle Lane
Helper 4 Dark 4 Light 6 Aeons Damage Well (#4) Champion Right -> Colossus Middle

Cycle Timeline

Route #1 #2 #3 REFUGE #4 #5 #6 Damage Phase
⚪Light Helpee 1 Helper 1 Helpee 2 || Helper 3 Helper 2 Helper  4
⚫Dark Helpee 2 Helper 2 Helpee 1 || Helper 4 Helper 1 Helper 3
💥Extra Role Well #1 Hatred #1 Well #2 Hatred #2 Well #3 Well #4

Helper Loadout
Season 21

Supers Kinetic Weapons Energy Weapons Heavy Weapons Exotic Armor
Well of Radiance Arbalest Null Composure Red Herring Starfire Protocol
Succession Nessa's Oblation Hothead Aeons